Encumbrance

A character’s movement rate is determined by how much gear he is carrying, or how much he is encumbered. In the strictest sense, this should be determined by adding up the weight of all the gear a character is carrying. Realistically, no one keeps track of such things during a game. However, the Referee has the authority to call an audit of a character’s inventory at any time, so players should make sure that their character is carrying a reasonable amount of equipment and
that all of the equipment is somewhere on the character or in a pack.

Character wearing chain armor +1 Point
Character wearing plate armor +2 Points
Character is carrying 6 or more different items overall +1 Point
Character is carrying 11 or more different items overall +1 Point
Character is carrying 16 or more different items overall +1 Point
Character is carrying 21 or more different items overall +1 Point
Character is carrying an oversized item +1 Point per item
  • Armor only counts once. It is not also considered an item.
  • All weapons count as separate items.
  • Very small single items do not count for encumbrance purposes.
  • Multiple small items of the same type (spikes, arrows, etc) count as one item.
  • Worn items, such as cloaks,jewelry, backpacks, etc, do not count as items.
  • Oversized items are counted separately. Oversized items include great and other two-handed weapons, any item that requires two hands to carry or is as tall as the carrying character.
  • Carried sacks full of stuff count as an oversized item.
  • 100 coins count as one item.
Encumbrance Points Encumbrance Movement Rate
0 – 1 Unencumbered 120’ / 40’
2 Lightly Encumbered 90’ / 30’
3 Heavily Encumbered 60’/ 20’
4 Severely Encumbered 30’ / 10’
5 + Overencumbered 0’/ 0’

Encumbrance

The Northwest Barony Adapt