0-level Cleric Spells

O-level Spells Per Level

  • Level 1 = 3/day
  • Level 2-3 = 4/day
  • Level 4-6 = 5/day
  • Level 7+ = 6/day

Level 0 Cleric Spells

  1. Awaken
  2. Clear Speech
  3. Cure Minor Wounds
  4. Detect Aura
  5. Detect Evil*
  6. Detect Poison
  7. Detect Undead
  8. Disrupt Undead
  9. Glimmer Ward
  10. Guidance
  11. Resistance
  12. Turn Undead**

*As per the 1st level spell in the LL rules.

  • As per standard LL turning rules.

Awaken

Level: 0
Range: 30’ radius
Duration: Instantaneous

This spell quickly and silently awakens all sleeping creatures within the burst. Most often, it is used to rouse sleeping comrades to face a threat. It can also be used to counteract spells and abilities that cause victims to sleep, granting those victims a new saving throw if the original effect allowed a save.

Clear Speech

Level: 0
Range: 100’ radius
Duration: 10 minutes/level

The cleric gives his voice a magical quality so that his words, even his whispers, can be heard by all creatures within a 100’ radius. His voice will be clear even over loud noises, like combat. He cannot be selective with this spell – everyone within 100’ can hear everything he says – but he can choose to end the spell at any time.

Cure Minor Wounds

Level: 0
Range: Touch
Duration: Permanent

This spell functions like cure light wounds, except that it cures only 1 point of damage. Cause minor wounds (reverse of cure minor wounds) causes 1 point of damage to a being if the caster can touch the opponent.

Detect Aura

Level: 0
Range: 30’
Duration: See below.

The cleric can see the aura that surrounds a living target, and can read from it the target creature’s health. The amount of information revealed depends on how long the cleric concentrate on a particular target/ concentrating for one round will tell him a creature’s total and remaining hit points. Concentrating for two rounds will tell him its total Hit Dice and/or class levels.

Detect Poison

Level: 0
Range: 25 ft. + 5 ft./2 levels
Duration: Instantaneous

The cleric determines whether a creature, object, or 5’ by 5’ area has been poisoned or is poisonous. The spell can penetrate barriers, but 1’ of stone, 1” of metal, or 3’ of wood or dirt blocks it.

Detect Undead

Level: 0
Range: 60’ radius
Duration: 1 minute/level

The cleric can detect the presence of any undead creatures within range. The spell can penetrate barriers, but 1’ of stone, 1” of metal, or 3’ of wood or dirt blocks it.

Disrupt Undead

Level: 0
Range: 30’
Duration: Instantaneous

The cleric direct a a ray of positive energy. He must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

Glimmer Ward

Level: 0
Range: Self
Duration: 1 minute/level

This spell provides both a moment’s early warning and a tiny bit of illumination when the caster becomes the target of a spell. While this spell is in effect, any time the caster is targeted by a spell, a 5’ circle of light surrounds him. This spell suppresses darkness or similar spells during the round in which it creates light.

Guidance

Level: 0
Range: Touch
Duration: 1 minute or until discharged

This spell imbues the subject with a touch of divine guidance. The subject gets a +1 bonus on a single attack roll, saving throw, or skill check. The subject must choose to use the bonus before making the roll to which it applies.

Resistance

Level: 0
Range: Touch
Duration: 1 minute

The subject is imbued with magical energy that protects him from harm, granting him a +1 bonus on all saving throws.

0-level Cleric Spells

The Northwest Barony Adapt